Unit I User-Interface: Goals of User-Interface Design, Human factors in user interface design, Theories, Principles, and Guidelines, Goals of Systems Engineering, Accommodation of Human Diversity, Goals for Our Profession, High Level Theories, Object-Action Interface model, Principle 1:Recognize the Diversity, Principle 2: Use the Eight Golden Rules of Interface Design, Principle 3: Prevent Errors, Guidelines for Data Display, Guidelines for Data Entry, Balance of automation and Human Control, Practitioner’s Summary, Researcher’s Agenda.
Management Issues: Introduction, Organizational; Design to Support Usability, The three Pillars of Design, Development Methodologies, Ethnographic Observation, Participatory Design, Scenario Development, Social Impact Statement for Early Design Review, Legal issues, Expert Reviews, Usability, testing and Laboratories, Surveys, Acceptance tests, Evaluation During Active Use, Controlled Psychologically Oriented Experiments, Practitioner’s Summary, Researcher’s agenda.
Unit II Tools Environment and Menus: Introduction, Specification Methods; Interface-Building Tools, Evaluation and critiquing Tools. Direct Manipulation and virtual Environments: Introduction, Examples of Direct manipulation systems, Explanations of Direct manipulation, Visual Thinking and Icons, Direct Manipulation Programming, Home Automation, Remote Direct manipulation, Virtual Environments Menus: Task-Related Organization, Item Presentation Sequence, Response Time and Display Rate, Fasty Movement through Menus, Menu Layout, From Fillin, Dialog boxes, Command-Organization strategies, The Benefits of Structure, Naming and Abbreviations, Command Menus, Natural Language in Computing, Practitioners Summary, Researcher’s Agenda.
Unit III Interaction Devices, Response Times, Styles and Manuals: Interaction Devices, Introduction, Keyboards and Function Keys, Pointing Devices, speech Recognition, Digitization, and Generation, Image and Video displays, Printers. Response Time and Display Rate: Theoretical; Foundations, Exceptions and attitudes, User Productivity, variability, Presentation Styles and Manuals: Introduction, Error messages, Nonanthopomorphic Design, Color of Manuals, Help: Reading From paper Versus from Displays, Preparation of Printed manuals, Preparation of Online Facilities, Practitioner’s Summary, Researcher’s Agend.
Unit IV Multiple-Windows, Computer-Supported Cooperative work, Information’s search and www Multiple-Windows Strategies: Introduction, Individual-Window Design, Multiple-window Design, Coordination by Tightly-Coupled Windows, Image Browsing and Tightly-Coupled Windows, Personal Role Management and Elastic Windows Computer-Supported Cooperative Work; Introduction, Goals of Cooperation, Asynchronous Interactions: Different Time, Different Place, Synchronous Distributed: Different Place, Same Time, Face to Face: Same Place, Same Time, Applying CSCW to Education.
Unit V Information Search and Visualization: Introduction, Database Query And Phrase Search in Textual Documents, Multimedia Document Searches, Information Visualization, Advanced Filtering. Hypermedia and the World wide Web: Introduction, Hypertext and Hypermedia, World Wide Web, Genres and Goals and Designers, Users and Their Tasks, Object Action Interface Model for Web Site Design, Practitioner’s summary, Researcher’s Agenda.
References:
1. Ben Shneiderman, “Designing the User Interface”, Addison-Wesley
2. Alan J Dix et al, “Human-Computer Interaction”, PHI
3. Eberts, “User Interface Design”, PHI
4. Wilber O Galitx, “An Introduction to GUI Design Principles and Techniques”, John-Wiley
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